I have studied a wide variety of media growing up. I have a background in animal behavior studies, acting, programming & game design, and general digital art. These interests have made me into the animator I am today.
• Strong understanding of Animation and Rigging pipelines
• Experienced with biped and quadruped body mechanics
• Quick learner and an understanding of general game creation
• Experience with Adobe, Unity, and Autodesk programs
• Studio experienced and pipeline focused
Working on "Call of the Wild" (2020) as a key artist.
Contract job making First person animations and fixing the first person rig.
I work freelance work contracted out of Corgi Art house off and on when work shows up. I have created rigs and animations for many different projects.