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Natalie Spangler
Natalie Spangler
Enthusiastic Character Animator
Thousand Oaks, United States

Summary

I have studied a wide variety of media growing up. I have a background in animal behavior studies, acting, programming & game design, and general digital art. These interests have made me into the animator I am today.

• Strong understanding of Animation and Rigging pipelines 

• Experienced with biped and quadruped body mechanics 

• Quick learner and an understanding of general game creation 

• Experience with Adobe, Unity, and Autodesk programs
• Studio experienced and pipeline focused

Skills

3D AnimationCharacter AnimationQuadruped animationMotion CaptureCharacter RiggingGame DesignProgrammingUnity

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unity
Unity
Toon Boom Studio
Toon Boom Studio
Animate
Animate

Reel

Experience

  • 3D Key animator at Moving Picture Company (MPC)
    Montreal, Canada
    June 2019 - Present

    Working on "Call of the Wild" (2020) as a key artist.

  • First-Person Animator at Raknet
    United States of America
    November 2018 - December 2018

    Contract job making First person animations and fixing the first person rig.

  • Freelance Animation/Rigging artist at Corgi Art House
    Orlando, United States of America
    November 2017 - June 2018

    I work freelance work contracted out of Corgi Art house off and on when work shows up. I have created rigs and animations for many different projects.